Sep 17, 2009, 12:52 AM // 00:52
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#61
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Desert Nomad
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Quote:
Originally Posted by N1ghtstalker
nerf nerf nerf
why is everyone here on the forums nagging about nerfing?
i never hear the word buff around here which is strange
nerf flare pl0x
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A simple example.
Lets say you have a skill "Kill enemy team".
Then you have one "kill half the enemy team".
Then you have one "kill 1 member of the enemy team".
And at the end you have one skill "deal 50 damage to target enemy".
The first 3 are basically the same with different numbers. The 4th is quite a different skill.
The first 3 skills any monkey can use and achieve something. The last skill achieves nothing on its own - you need to know how/when to use it. Considerations like cost, recharge, casting time needs to be considered.
Evidently, if everyone had the skill "kill enemy team" the fastest to press it (or the person with less lag) would win. But then there is no point on having a complex game in the first place is it?
Very efficient skills are simply to easy to use and make conditional skill pretty much obsolete.
The power creep that everyone talks about happened because of the imperative of Anet selling the new chapters. To make people buy the new chapters they decided to increase the power of the MOBs (size and level) and create new more powerful/efficient skills to allow players to beat those new mobs (or just plain stupid ones like obsidian flesh and its "new" souped up version SF or Ursan, etc).
After a point they decided to restrict the most powerful skills to PvE only, but the damage has been done to PvP. And really, to PvE as well, because it isn't really fun playing with obsidian tanks (unless what you want is the shinny things and not to actually play), take 500 damage in one hit or kill the enemy in 1 sec.
Basically, more powerful skills reduce the complexity of the game, and clever cunning tricks are overwhelmed by absolute numbers.
A complex game keeps the interest for longer.
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Sep 17, 2009, 02:01 AM // 02:01
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#62
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Guest
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Quote:
Originally Posted by Mikelenn
Whats the point in nerfing shove lol, TA wont exist very very soon .
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Well, they could nerf shove and THEY WOULDNT EFFING HAVE TO DELETE TA?
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Sep 17, 2009, 02:07 AM // 02:07
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#63
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Guest
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Quote:
Originally Posted by eddie the reaper
That wouldn't fix it. I've ran it before with Backbreaker with equal success, it's slightly harder as you have to build adrenaline but it's just as imba and nearly as brainless. There's also grapple.
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You could just completely alter the functionality of stonesoul strike you know. Target foe loses 1..5 energy or what not, or just smiter's boon it. It would completely end the retarded shovespike build and "legit" wammos can still use bane sig and holy strike.
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Sep 17, 2009, 03:54 AM // 03:54
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#64
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by N1ghtstalker
nerf nerf nerf
why is everyone here on the forums nagging about nerfing?
i never hear the word buff around here which is strange
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By volume, there are more underpowered skills than OP ones.
But a small number of OP skills wreaks a lot more havoc than having 50% of the skills in the game be worthless. 50% of 1000 skills is a lot, right? Enough to have diversity, anyway. But if four or five skills are OP, they grab their half-dozen best friends on every bar and the other four hundred skills we could be using never see use.
You only hear people asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.
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Sep 17, 2009, 03:57 AM // 03:57
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#65
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Martin Alvito
You only hear people asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.
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When was the last time gws was "balanced"?
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Sep 17, 2009, 04:51 AM // 04:51
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#66
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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three years ago.
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Sep 17, 2009, 05:26 AM // 05:26
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#67
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Frost Gate Guardian
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Escape and Lightning Reflexes needs a dire nerf; so long it stays in its current state, any buffs made to melee skills will be abused by rangers more than the aimed profession instead.
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Sep 17, 2009, 05:36 AM // 05:36
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#68
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Classic Anet nerf is anticipated.
For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks. All your attack skills are disabled for 10 seconds.
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Sep 17, 2009, 05:54 AM // 05:54
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#69
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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I will watch as they nerf escape and ignore everything else.
Then laugh as R/A still lame halls using a sin elite.
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Sep 17, 2009, 05:59 AM // 05:59
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#70
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Frost Gate Guardian
Join Date: Jan 2008
Profession: R/Me
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Quote:
Originally Posted by keli
Because you don't understand GvG. FA is not pvp its pve...
Now a serious question to myself. Why am I arguing with PvE players who think they understand and good at PvP? I am an idiot I know
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So is GvG, hence the NPCs your killing in them.
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Sep 17, 2009, 06:12 AM // 06:12
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#71
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Martin Alvito
You only hear people asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.
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People almost always want buffs, but not necessarily in the manor anet has been doing for the past 18 months or so. For example one suggestion I've heard a few times is lowering eviscerate to 7 adrenaline. That might get it back into the meta and while it would be power creep per se, it wouldn't be the sort of ridiculousness we've been receiving.
At this point in time, much as I'd like to see "good" skills like evise back in the meta, I'm more inclined to believe a large number of small nerfs would be better for shifting the meta. Buffing skills basically forces people to use the new overpowered builds while many small nerfs would have a more unpredictable effect that might actually allow a variety of builds (a healthy meta) to evolve. I would hope anet has learned by now that on the PvP side, the enthusiasm for massive skill buffs dies down after about one week when players are horrified by the new meta.
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Sep 17, 2009, 06:33 AM // 06:33
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#72
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Frost Gate Guardian
Join Date: May 2008
Location: CAli
Profession: R/Mo
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I want warriors endurance back :/
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Sep 17, 2009, 07:11 AM // 07:11
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#73
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Martin Alvito
You only hear decent players asking for buffs when the game has been balanced for a while and becomes stale. That definitely isn't the case right now in PvE or PvP.
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Fixed.
Bad players are asking for buffs all the time.
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Sep 17, 2009, 07:21 AM // 07:21
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#74
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Wilds Pathfinder
Join Date: Sep 2005
Profession: Mo/E
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Quote:
Originally Posted by Commander Kanen
Reminds me of when touch rangers first came out. just like this a simple spamable build that pissed people off.
just lol.
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Well, the cause was the same really, expertise can be used for things it wasnt intented for.
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Sep 17, 2009, 07:32 AM // 07:32
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#75
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Frost Gate Guardian
Join Date: Jan 2008
Profession: R/Me
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I just think rangers should be played like rangers.
Bows ftw
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Sep 17, 2009, 09:42 AM // 09:42
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#76
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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I understand your optimism people, but I'm not quite sure you understood what Linsey said ... take into account he was fairly trolled in his talk page and most probably 'tomorrow is not never' meant a 'RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off noobs, we are working on it'. Lastly, he didn't say they release an update that 'tomorrow', no? He simply said that balancing team WILL LOOK INTO R/A case the next day, and when they come to a working solution it will get implemented to future update to be due on X day from now on.
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Sep 17, 2009, 09:54 AM // 09:54
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#77
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by AmbientMelody
I understand your optimism people, but I'm not quite sure you understood what Linsey said ... take into account he was fairly trolled in his talk page and most probably 'tomorrow is not never' meant a 'RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off noobs, we are working on it'. Lastly, he didn't say they release an update that 'tomorrow', no? He simply said that balancing team WILL LOOK INTO R/A case the next day, and when they come to a working solution it will get implemented to future update to be due on X day from now on.
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Just fyi and that, but linsey's a woman.
Also i'm pretty sure "We are nerfing the R/A build tomorrow. Calm down. Tomorrow is not never" means tomorrow there's a skill balance.
Especially since they said they'd already delayed one last week and it would be released this week.
Last edited by fowlero; Sep 17, 2009 at 09:56 AM // 09:56..
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Sep 17, 2009, 10:13 AM // 10:13
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#78
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Quote:
Originally Posted by AmbientMelody
... take into account he was fairly trolled in his talk page... Lastly, he didn't say they release an update that 'tomorrow', no? He simply said...
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Linsey's had gender re-assignment surgery?
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Sep 17, 2009, 02:04 PM // 14:04
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#79
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Anon-e-mouse
Linsey's had gender re-assignment surgery?
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complications from the PAX pox, i'm afraid.
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Sep 17, 2009, 02:06 PM // 14:06
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#80
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Krytan Explorer
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Quote:
Originally Posted by Life Bringing
Classic Anet nerf is anticipated.
For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks. All your attack skills are disabled for 10 seconds.
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Oh I would love that one for rangers.
Quote:
I just think rangers should be played like rangers.
Bows ftw
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Sorry, but, you're thinking of archers instead of rangers when you say Bows ftw.
Rangers typically in dnd are dual wielding light armor wearing trappers. When I first started playing dnd I wanted to be and was a ranger. I like that they get a little of everything (even magic), but, aren't as powerful as a warrior (unlike in GWs where rangers get every gd overpowered buff and ease of use of skills). I loved dual weilding a longsword of fire and a rapier of keen in dnd. Dual wield is not handled well at all in GW's. In fact it's pretty rediculous that all melee classes can't use it like in dnd with different weapons in each hand.
GW has never been politically correct when it comes to characters and their abilities anyway. Everywhere I go now practically all I ever see is A/? or ?/A and when you have that many A's in the game that means something is wrong with the class and overpowered that so many players want to use it.
Hopefully at least this update will end some of the ranger rediculousness of rangers and when they nerf SF to smithereens then too will A/? and ?/A become a thing of the past.
Last edited by QueenofDeath; Sep 17, 2009 at 02:13 PM // 14:13..
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